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Drawing Fundamentals for Designers

On TV there was an art school commercial advertising a graphics degree program. The announcer states…“You don’t know how to draw? No problem, you don’t have to.”

The school claims that their professors can mold you into a superstar designer without having prior drawing skills or talent for that matter.

So that brings up the question. Should drawing be fundamental for designers? Um, ABSOLUTELY! Below I have compiled some of the benefits for designers if they apply drawing to their overall creative process. Stick figures are as far as you go? No problem! Also listed are a couple of links and resources to get your drawing juices going.

From personal experience, I can attest that drawing was the foundation that led me to what I do today. As a designer, I use drawing to convey my idea of a particular project. It’s the most effective and quickest method for me to present a concept to my creative director or client.

See the big picture
When I first get a new project, it’s a blank slate. Although that may be exciting for designers, it can also be quite overwhelming. Many times we don’t know where or how the ideas will come, and we usually only have an allotted time to concept and lay it out. Sketching can be used to see how you will lay out the piece, whether it’s an ad, a website, or a package design. It is the frame upon which you will build. Once you have the elements you want in place, it’s a matter of rearranging them around to see what works best. I find it’s easier to see the big picture by drawing it out on paper rather than doing it first on the computer. Remember the computer is a mere tool – nothing more. The ideas will always come from you.

Become a master problem-solver
Drawing is the origin of all design.  When you draw, you run into and discover all the obstacles and problems you have to resolve in design down the road. After all, isn’t it easier to use a pencil than a bulky mouse? So it’s best to start at the root. For example when you draw, you learn where to apply your shadows according to where the light is coming from. You also master color theory. It’s one thing to see how colors relate to each other on the color wheel, but it’s another when you’re sketching with color. Color excites and inspires, so don’t be afraid of putting color to paper. I can’t emphasize how much drawing as a child and a teen helped to understand design on a deeper level.

Save time and avoid headaches
Countless times designers/students have attempted to design directly on the computer without any prior sketching. Sometimes it works, but other times it’s inefficient. It’s like attempting to put up shelving in a house with no walls. It’s pretty much useless. I can’t stress enough foundation…foundation…foundation. Lay a basic foundation by sketching your idea out, and you are guaranteed to shed off time towards your final project. There are so many other elements as a graphic design student you have to stress and spend time on. Don’t let this be one of them unnecessarily.

Incorporate your drawing into the project itself
Want to become a double threat designer? Draw and design! Demonstrating your skills and talents in such a way will ad value to the project. For example, drawing an image that will be part of a logo will ensure that brand’s individuality. To be able to incorporate your unique art within a project can only help.  By drawing it yourself, you will definitely stand out in the vast sea of clip art and stock illustrations.

Links and Resources
With so many benefits to drawing, I’m sure you want to know where to start. Here’s a compilation of useful websites and books to assist you.

  • Odosketch (http://sketch.odopod.com) – Think of this as an online sketchbook. It allows you to save your sketches online by just creating a simple account. It’s a treat to browse through what others draw as well.
  • How to Draw It (http://www.howtodrawit.com) – This is an online step by step on how to draw different things including animals, cartoons, and my favorite, people. The people section includes lighting and line drawings. It’s a beginner’s level.
  • Fast Sketching Techniques by David J. Rankin – This book teaches you to loosen up which is what’s needed when sketching. It shows you how to capture something using brief and quick strokes.
  • The New Drawing on the Right Side of the Brain by Betty Edwards – For those who want to delve deeper into drawing, here is the updated version of a classic (Drawing on the Right Side of the Brain, 1979). This book explains drawing to its core and opens your eyes to view drawing in a different way.
  • Autodesk Sketchbook Pro– This is a paint and drawing software that allows you to transform your desktop computer, laptop, tablet PC, or iPad into the ultimate sketchbook. You can download a free trial. (http://usa.autodesk.com/adsk/servlet/pc/index?id=6848332&siteID=123112)

Concepts are raw, and thus should be developed using the rawest of tools – pencil to paper.

On that note design students, if you want to improve, and create intelligent, well thought-out design pieces, I suggest you dust off your STAEDTLER graphite pencil and rubber kneaded eraser and have at it! Draw!

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Comments

  • Posted: January 21, 2011 17:07

    Justine Greene

    Thanks for this article. I'm one of those graphic dizzy students who come to this world without the "drawing chops" so many of the gifted students at VCC bring to the table. This is actually an encouraging POV to glimpse, however. confirming, YES, you need to know it is good - so you can move on to the next point - HOW? And you've addressed some of those "HOW do I do THIS?" points nicely. I love the list of resources; I'm hitting those sites, next. So I and my stick figure population thank you. :D
  • Posted: January 21, 2011 17:56

    Diana

    You're very welcome Justine - we are here to help!
  • Posted: January 23, 2011 17:09

    Brian Nutt

    Great post! I'd also suggest watching a few documentaries of famous designers that understand the importance of drawing, thumb nailing concepts and beginning the creative process by hand. Milton Glaser : To Inform and Delight Saul Bass Documentary, Uncut Version, 2-DVD set Stefan Sagmeister is featured in too many to name. Check out what Saul Bass has to say about this subject in a clip from the documentary listed above. http://www.youtube.com/watch?v=S7l0mIlzx_I
  • Posted: January 23, 2011 20:31

    Eric Moreno

    Im in that boat where my drawing talents aren't the best but reading this article gives me a lot of tips that will help me be a better designer. I noticed how important it is to have a basic foundation before designing any project.
  • Posted: January 24, 2011 11:59

    Eric Palm

    I've shied away from drawing throughout my design career, but after taking Drawing I this past summer, I find myself reaching for my sketchbook more often. It's quick, easy and most importantly, can be done without the distractions of Twitter, Facebook, etc.
  • Posted: January 24, 2011 12:12

    Abdiel McCarthy

    I agree that Drawing is an important part of Graphic Design. Drawing is a kind of Art and uses both imagination and skill. A Graphic Designer needs Drawing imagination and Software tools as well like photoshop and Adobe to Create his ideas and work. All these skills help equally to make a person a better Graphic Designer.
  • Posted: January 24, 2011 12:59

    Johnny Ocasio

    I have to agree, great post Diana. I think drawing is definitely a very important part of graphic design. In my opinion drawing is a great tool to get ideas from. Also, drawing is a good way to put down ideas so you don't forget them. I think anyone who is a designer should incorporate drawing as one of their tools and those who don't should look into these great sites you posted. I myself can draw and i'm still going to look into these sites might learn something new. Thanks for the post Diana.
  • Posted: January 24, 2011 13:57

    Jing

    I totally agree with Diana. I was a Fine art major. I just fell in love with Graphic Design recently. I find drawing really helpful with my design. I love doing sketches. It gives me idea and help me organize my thoughts.
  • Posted: January 24, 2011 16:21

    Jean P. Bolanos

    I'm taking drawing 1 and design 1 this semester and have definitely found that drawing out your ideas helps put your ideas in perspective and also makes it easier to make adjustments when you have a visual representation. A lot of the time time, just sketching out the problem can inspire you more than just brainstorming.
  • Posted: January 25, 2011 15:21

    kristy pennino

    thanks for sharing this, diana. :-)
  • Posted: January 26, 2011 12:37

    Franky

    I think drawing is very important in a Design process! It helps me visualize my ideas and concepts before I even start working on my computer! Thanks for this post Diana!
  • Posted: January 26, 2011 15:19

    Diana

    Wow! These feedbacks are great! I'm glad you guys understand the importance of drawing as a foundation to everything else. Happy Drawing & Designing : )
  • Posted: February 2, 2011 10:21

    Franky

    I would like to add since I just came across this awesome book thanks to Kristy. Vector Basic Training by Von Glitshcka is an incredible book that cover in great depth this very same topic. It's also a great book for vector illustrations.
  • Posted: February 3, 2011 01:16

    Xavier

    I swear by drawing! Not only does it help with the project at hand but just having a sketchbook around is great for those ideas that MUST be recorded before it is forgotten.